Wednesday, March 13, 2002

Interview With Gary Gygax

The original D&D evolved from Gygaxs interest in miniature war-gaming - every weekend, his basement would be full of game geeks conducting medieval-era warfare with hundreds of metal miniatures on a huge sand table. When things eventually got a little boring for the participants, Gygax threw in some new twists - a dragon?a wizard?a giant. The additions proved so popular that he soon ran out of room in his basement. Gygax published the innovations as the game Chainmail, the war-gaming forerunner of D&D. Eventually his experiments with war gaming lead to a focus on individual characters, as opposed to armies, and the exploration of ruins and wilderness areas as opposed to mass combat. With Dave Arneson, Gygax developed the basis for what would become Dungeons & Dragons. (he experimented with several names - it was his daughters enthusiasm for the "D&D" moniker that made it stick). Gygax shopped the game to various game companies, who were not interested, citing the games complexity and open-ended quality. Undaunted, he raised $1000 with his long-time friend and fellow gamer, the late Don Kaye, and formed TSR (Tactical Studies Rules) in 1973. Together, they hand-assembled 1000 copies of the rules, which quickly sold out - the rest is very well documented history.
http://kcgeek.com/content/features/1016009127.Johnny%20Pharaoh.Interviews/feature.html

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