A young hacker. An evil mainframe. A mind-bending motorcycle chase. Sound familiar? Long before The Matrix uploaded us into a computer world, Tron provided a glimpse of what life would be like with a master program in control. Two decades of f/x innovation later, Tron fans will soon be back in the middle of the films futuristic bike race, this time on the computer screen. Tron 2.0, due in August in the form of a PC game, upgrades the bright colors and sharp angles that made Tron a cult favorite - and finally puts you inside the system. Game developer Monolith stayed true to the 1982 motion pictures minimalist aesthetic but upped the visual ante. Syd Mead, one of the films production designers and a contributor to the game, was impressed with how well the developer understood and respected Trons vision. "Monolith perfectly exploited the movies look," says Mead, "but made it much more layered and colorized." He had a blast updating his designs for Trons signature race sequence. "For the movie, the light cycles had to be geometrically simplistic to suit the severe limitations of the early computers. The game has the classic cycles, but I designed a new supercycle that incorporates some of my initial ideas, like making the rider visible."
http://www.wired.com/wired/archive/11.08/tron.html
Thursday, July 17, 2003
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