One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge. Thats right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and Im glad they did. But most of the help came in much smaller details - things so small that taken individually you would never notice. It was the sum total of all the feedback and suggestions that polished the games to a fine edge.
http://www.gooddealgames.com/interviews/int_David_Crane.html
Monday, September 2, 2002
Popular Posts
-
Brad Dalton is the first to admit his theory is far-fetched: that bacteria could account for odd light emissions, as well as the reddish hue...
-
I've learned a great many things over the past month... "friends" at work are not neccessarily friends, people you thought wer...
-
Lots of funny stuff today. Tim, check this one. http://www.penny-arcade.com/view.php3
-
Some interesting tidbits about Lynchs Mulholland Drive , as well as David Bowies next movie apperance. http://www.crowdsurfer.com/index.php3...
-
Somewhere along the way I learned about this magic trick. It was probably from one of those “Owl” magazines you used to get for free or an e...
-
Let me make this clear. This is a long book. Weighing in at just under one thousand pages and probably a pound and a half this book takes ...
-
We see it doing its thing, starting to fight against ordinary gravity, Adam Riess of the Space Telescope Science Institute said about the ...
-
Now ideas for advances in data routing are beginning to emerge from a surprisingly simple model: the ant.Indeed, applying the study of ants ...
-
Looks like a sweet FPS for Linux... and it's team based like Counter Strike. If it's good, Hiyat's going to kill me. It took...