One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge. Thats right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and Im glad they did. But most of the help came in much smaller details - things so small that taken individually you would never notice. It was the sum total of all the feedback and suggestions that polished the games to a fine edge.
http://www.gooddealgames.com/interviews/int_David_Crane.html
Monday, September 2, 2002
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